


It just would be a different setup, with a different intended result. I look forward to the day they fix this issue as I am a long time Thinkbox supporter, and it was painful for me to have to cheat on them with my particles What you are asking for is a benchmark with a different set of goals, that doesn’t make “the render time wrong” on this one. Render speed doesn’t matter much if you cannot achieve the specific look you need to.

However I have not been able to get past the shadow issues, so I had to begin exploring alternatives. Don’t get me wrong, I miss Krakatoa’s ability to load percentages of particles in the viewport for easy navigation, and it is blazing fast. I spoke to Conrad and Bobo about this at Siggraph and they said there was not a solution to this problem at the moment. The Max version has a workaround, but the Maya version does not. The main reason why we have been shying away from Krakatoa at the moment is the fact that it does not have the ability in its current release to cast shadows onto surrounding geometry.
